Responsibilities : Create real-time game models (characters and scene items, etc.) including PBR textures and materials Collaborate with the Art Director to ensure 3 D assets quality as desired.
Create and complete 3 D game scenes in Unreal Engine.
Additional duties may be assigned as needed.Essential Skills and Experience : Experience in using DCC softwares such as Maya/Zbrush etc.
Understanding on PBR workflows and experience in software such as Substance Painter.
Good understanding on workflows related to 3 D game asset production.
Good understanding of game environment asset planning and production.
Clear understanding of character rigging and setup.
Clear understanding of Unreal Engine features: environment creation, lighting and effects.
Understanding of the human form / anatomy and strong sense of 3 D space.
Knowledge of lighting, composition and colour theory.Additional Skills Preferred: Experience with Blender.
Experience with Adobe After Effects.